Priests
- Absolution: This talent has swapped positions in the talent tree with Improved Inner Fire.
- Circle of Healing (Holy): Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within its range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's Snake Trap.
- Enlightenment: Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
- Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
- Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.
- Focused Power: Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.
- Guardian Spirit will now heal the target 50% of their maximum health.
- Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
- Holy Nova mana cost reduced.
- Improved Inner Fire (Discipline) - Now also increases the effect of Inner Fire spell by 20/40/60% (Includes the +spell power on higher ranks, as well as total number of charges). Moved from tier 3 to tier 2.
- Improved Power Word: Fortitude moved from tier 3 to tier 2.
- Improved Shadow Word: Pain (Shadow) - Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
- Levitate now costs 3% of base mana.
- Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
- Mind Control now has only one rank and costs 12% of base mana.
- Mind Flay can now periodically critically hit. The spell coefficient has been increased approximately 30%.
- Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.
- Mind Vision now costs 3% of base mana.
- New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a 25% rate while casting. Lasts 8 sec.
- New Talent: Twin Faiths (Discipline) - Increases your damage and healing by 1/2/3/4/5%.
- Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
- Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
- Prayer of Mending - This spell can now critically hit.
- Psychic Scream now costs 15% of base mana.
- Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.
- Shackle Undead now costs 9% of base mana.
- Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
- Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
- Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
- Silence (Shadow) global cooldown removed.
- Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
- Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into "Improved Spirit Tap"
- Twisted Faith will now work when the target is afflicted by Shadow Word: Pain (instead of Mind Flay).
- Wand Specialization (Discipline) has been removed.
