World of Warcraft Client Patch 3.0.2 - Warlocks

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Whaevoz
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World of Warcraft Client Patch 3.0.2 - Warlocks

Postby Whaevoz » Tue Oct 14, 2008 4:32 pm

World of Warcraft Client Patch 3.0.2


Warlocks
  • Aftermath (Destruction) - Now a 2-point talent, down from 5.
  • All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
  • Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.
  • Bane now reduces the cast time of your Haunt spell.
  • Blood Pact now works raid-wide (not just in party).
  • Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
  • Chaos Bolt now does Fire damage instead of Chaos damage.
  • Conflagrate can now only be cast on targets afflicted by Shadowflame.
  • Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies’ stealth detection while channeled.
  • Curse of Doom will now only summon a Dooguard if the target yield experience r honor.
  • Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.
  • Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
  • Demon Circle now lasts for 6 mins.
  • Demon Pact will no longer work on enslaved demons.
  • Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
  • Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
  • Doomguard: Health increased 20%, mana increased 24%.
  • Drain Soul will now cause four times the damage if the target is at or below 25% health.
  • Everlasting Affliction will no longer affect Shadow Bolt and affects Haunt instead.
  • Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
  • Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
  • Felguard: Health increased by 10%.
  • Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
  • Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
  • Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
  • Haunt will now heal for 100%.
  • Howl of Terror now costs 15% of base mana.
  • Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
  • Inferno now summons an Infernal that lasts for 1 minute.
  • Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
  • Improved Curse of Weakness (Affliction) is now "Frailty" - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
  • Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
  • Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
  • Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
  • Mana Feed: Tooltip updated to be more consistent with other similar effects.
  • Master Demonologist (Demonology) - Most effects have been altered.
    *Master Demonologist – Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
    *Master Demonologist – Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
    *Master Demonologist – Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
  • Nether Protection has been reworked. It now has a 10/20/30% chance when you’re hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
  • New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time.
  • New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
  • New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.
  • New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
  • Pyroclasm (Destruction) - Now also includes Conflagrate.
  • Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
  • Ritual of Souls: Charges increased to 25, up from 10.
  • Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
  • Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
  • Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
  • Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
  • Soulstone now generates a log entry indicating who casted and received a soulstone.
  • Spell Lock (Felhunter) global cooldown removed.
  • Succubus: Health increased by 20%, armor increased 22%.
  • Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
  • Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
  • Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.
  • Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master’s spell damage has been increased by 45%.





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