World of Warcraft Client Patch 3.0.2 - Warriors

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Whaevoz
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World of Warcraft Client Patch 3.0.2 - Warriors

Postby Whaevoz » Tue Oct 14, 2008 4:35 pm

World of Warcraft Client Patch 3.0.2


Warriors
  • Armored to the Teeth now increases attack power by 3 for every 180 Armor value.
  • Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
  • Battle Shout attack power has be slightly decreased.
  • Berserker Rage is now usable in all stances.
  • Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
  • Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
  • Bloodthirst (Fury) now restores health based on a % of total health.
  • Challenging Shout cooldown reduced to 3 minutes.
  • Concussion Blow (Protection) now causes damage based on attack power.
  • Death Wish (Fury) no longer makes you immune to Fear effects.
  • Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
  • Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
  • Defensive Stance now increases threat by 45%.
  • Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
  • Disarm rage cost reduced to 15.
  • Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
  • Hamstring now only has one rank and no longer causes damage.
  • Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
  • Improved Berserker Rage (Fury) now generates 10/20 rage.
  • Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
  • Improved Charge (Arms) now generates 5/10 rage.
  • Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
  • Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
  • Improved Disciplines (Arms) removed.
  • Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
  • Improved Rend (Arms) reduced to 2 ranks for 25/50%.
  • Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
  • Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
  • Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
  • Improved Shield Wall will now increases the damage reduction by an additional 5/10% and reduces cooldown by 30/60 seconds.
  • Improved Slam (Fury) moved to Arms.
  • Improved Sunder Armor (Protection) renamed Puncture, reduced to 2 ranks for 1/2 rage cost reduction.
  • Improved Taunt (Protection) removed, effect made baseline.
  • Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
  • Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
  • Last Stand (Protection) cooldown reduced to 5 minutes.
  • Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
  • Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
  • Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
  • Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
  • Precision (Fury) moved to Tier 5.
  • Pummel now only has one rank and no longer causes damage.
  • Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
  • Recklessness now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.
  • Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.
  • Shield Bash now only has one rank and will cause damage based on a % of AP.
  • Shield Block now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost reduced.
  • Shield Slam is now available to all warriors, starting at level 40.
  • Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
  • Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.
  • Slam now suspends the weapon swing timer rather than resetting it.
  • Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
  • Taunt cooldown reduced to 8 sec.
  • Thunder Clap damage increased, cooldown increased, will now affect all targets within a range.
  • Toughness (Protection) moved to tier 3 now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
  • Vigilance now transfers 10% of target threat to the warrior.





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